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3do_tem_pikes_floor.3do
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Text File
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1999-11-15
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3KB
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114 lines
# MODEL 'tem_pikes_floor.3do' created from 'H:\Amodelx\tem_pikes_floor.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:pikes_floor_frnt.MAT
1:pikes_floor_top.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.105091
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.105000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME PIKES_FLOOR
RADIUS 0.105091
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 7
# num: x: y: z: i:
0: 0.000000 -0.004377 0.069000 0.000000 0.000000 0.000000 1.000000
1: 0.003789 0.002185 0.069000 0.000000 0.000000 0.000000 1.000000
2: -0.003789 0.002185 0.069000 0.000000 0.000000 0.000000 1.000000
3: 0.000000 -0.004377 -0.105000 0.000000 0.000000 0.000000 1.000000
4: 0.003789 0.002185 -0.105000 0.000000 0.000000 0.000000 1.000000
5: -0.003789 0.002185 -0.105000 0.000000 0.000000 0.000000 1.000000
6: 0.000000 -0.004377 0.105000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 10
0: 0.499998 0.966381
1: 0.999501 -1.710541
2: 0.500002 -1.710541
3: 0.999497 0.966381
4: 0.000503 -1.710541
5: 0.000499 0.966381
6: 0.500003 -2.264388
7: -0.005145 -0.151377
8: 1.077387 -0.151377
9: 0.536121 -0.971689
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.501357 0.858989 0.103821
2: -0.501357 0.858989 0.103821
3: 0.000000 -1.000000 0.000000
4: 0.866025 0.500000 0.000000
5: -0.866025 0.500000 0.000000
6: 0.000000 -0.090033 0.995939
FACES 4
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 3, 0 4, 3 1, 1 6, 6 0, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 5, 5 2, 4 1, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 5, 5 3, 0 0, 2 6, 6 2, 4
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 7 2, 8 6, 9
FACE NORMALS
# num: x: y: z:
0: 0.866026 -0.500000 0.000000
1: 0.000000 1.000000 0.000000
2: -0.866026 -0.500000 0.000000
3: 0.000000 0.983788 0.179336
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 PIKES_FLOOR